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Flip Disc is a new puzzle game coming from the development group named Polar Motion. It is an innovative action puzzler which revolves around the idea of usual gem matching gameplay but with a much different interface than those that we’ve encountered in the past.

Starting the game, the first thing that will create an impression would be its unusual game board design. The board is composed of five concentric circles, each able to rotate either clockwise or counter-clockwise depending on your keyboard actions or mouse button clicks. You can switch on either using the mouse buttons or the keyboard arrow keys depending on what controls are more adept to your gaming style.

Gems are consistently coming out of eight holes located around the circular board. The mechanics of Flip Disc is for you to line up five gems of the same color using all the circular discs. When successful, the matched line of gems will be swallowed up by the center of the board, and you then gain points. For every ten lines, you move to the next level where gems will be coming in faster and with more colors to consider. Just avoid filling the board with gems and you’ll successfully move on to the next level. The game spans up to ten levels only too, but even though it’s quite a short game, there’s really no way that you can reach level ten with just a few tries.

I don’t even think that level ten is reachable considering the game’s difficulty, but I’ll just leave it to you to prove me wrong. Keeping up with the increasing speed of the gems and the occasional presence of an unmatchable black gem will definitely get you trapped in later levels. Besides that, my experience with the controls is that it’s awkward and unresponsive. It takes a little bit of time to get used to rotating the discs using keyboard arrow keys, so I’ll suggest using the mouse functions to play. However, mouse clicks are oftentimes late in response, so I guess there’s still a downside with using this alternative.

Anyway, Flip Disc (and any other gem-matching game) wouldn’t really be complete without some power-ups. There are five power-ups that appear randomly on the board and they range from helping you eliminate gems to temporarily stopping gem production so that you can plan your next moves. The game does not make it easy for you to use them though, because you have to use them with four matching gem colors and you can only use one power-up per line of gems. This pretty much makes them more of a hindrance for later levels, so I suggest just making independent activating power-ups for the possible sequel to this game.

And I would really love to see a sequel too. Flip Disc is a pilot game and it’s very understandable that it has much to improve. Besides, the gameplay interface is unique and shows much promise, and it’s so rare that you come across innovative games just like this one. The game design and sounds are well made, and it’s amazing how the game packs more action only through graphics and music as you pass along levels.

Flip Disc can be quite addictive to play too while you take your time in getting the hang of the controls. The frantic speed of the later levels will mess your game up big time though, and that’s when you’ll begin to complain about the mouse button unresponsiveness. But definitely, with a little amount of polish, it can still be a series to keep looking forward to in the future.

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