Chocolatier: Decadence by Design
Posted by Ruff on January 31st, 2009
PlayFirst’s Chocolatier casual game series is definitely one of the industry’s most successful games. After 2 installments and a time management spin-off, Chocolatier: Decadence by Design hits our gaming library as the latest entry to Baumeister Confections’ long story of success, employing gameplay very familiar to fans of the series.
The setting is 1946, after World War II and the global recession that hit the world. Businesses are picking up from the shambles left by the war, and Baumeister Confections is no different. However, disaster strikes as Sean, the husband of Alex from the previous Chocolatier game, did not come home post-war. Alex chooses love over money and sets off to find her husband, leaving the whole of Baumeister Confections under your care as its new CEO.
The gameplay of Chocolatier: Decadence by Design resembles those of the initial games of the series, which is a good thing for all its fans. But in case you haven’t played any Chocolatier games yet, your task in this game is just to earn money and bring Baumeister Confections into its glory once again. And in order for you to do that, you’ll have to manufacture and sell chocolates, travel the world in search for newer and more exotic ingredients to use, and now, offer more products to sell including your own creations as you embark into a new chocolate-filled adventure.
Chocolate bars are a thing of the past. Now, you are able to create coffees, infusions, truffles, coffee blends, exotics and of course, your very own creative line of products made by experimenting with your available ingredients. With a bit of ingenuity, your profits can now rocket-up sky high by selling better offerings than your competition, and will bring Baumeister Confections on the top of the chocolate world in no time flat.
Chocolatier: Decadence by Design looks and feels just the same as Chocolatier 2 so there’s really no significant difference to explain other than the new menu interface. The mechanics is just the same – you get into quests in making products for a variety of customers, use the money to buy more inventory ingredients, and set production to make more products per week to cater to your new demands. It looks like a vicious cycle over and over again, but when backed-up by the story in typical Chocolatier fashion, you really won’t notice it very much.
I liked the additional features fused into the game, but to tell you honestly, you won’t notice the impact very much until the later parts of the game wherein you get to access more ingredients and new products to offer your in-game customers. It’s a great thing too that there’s still much freedom to the game, giving you much choices to explore before getting onto continuing your quests. And if in case you got sidetracked and can’t remember what to do next, take a brief visit to the quest log to get back on the race once again.
Chocolatier: Decadence by Design Download
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(2 votes, average: 4.50 out of 5)







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